It's not all bad news, and on occasion there really are some interesting choices that it would be nice to see transferred into the main titles in future. It can only be assumed they are grabbing the cash that has been taken from consumers after buying a mobile game at a premium. In all my years of watching wrestling, from memory at no time was a cage match won by gathering up enough dollars to leave. No real difficulty is presented in whichever mode is being played, except for throwing away any previous ideas that might be present on how matches are won in the first place. The ability to throw Roman Reigns into a crocodile is one that should be included in all future titles and live shows however. All characters act and control the same regardless of whichever speciality they fall into, with the same tried and tested punch and kick combos doing the job against any opponent. What about the gameplay though? Is that enough to overlook the glaring cash grab? Essentially, all types of matches are reduced to one button punching until the power bar unleashes to be honest a great looking, OTT finisher, then repeat. It's hard to enjoy any aspect of the game when it's so clear that over thirty quid has been spent on what is in all aspects, a mobile phone game. Large XP bonuses to begin with, fizzling out just when you are on the verge of unlocking a character that can actually be recognised. The standard carrot and stick approach is front and centre to give players just enough of a taste to keep going. The biggest gripe with WWE 2K Battlegrounds as a whole though, is that these microtransactions should exist. If these graphical issues are ironed out though, the presentation of the store is great, with stars busting out of their action figure boxes to be part of your roster, with entrance themes booming as they do. That is certainly Jeff Hardy's entrance theme and name but The Miz is in the box? With all the hours earned just to gain enough currency for one, its certainly worrying to think it's a gamble on who is going to be unlocked. Of course the first purchases should be Jeff Hardy and Becky Lynch for any self-respecting fan of oil-based grappling, but as you hover over the selection, more often than not the name is right but the character model isn't even close. What puts off any purchase, however, is the same issues that have riddled previous 2K titles. All of these can also be purchased by using real-world currency at any time. Microtransactions.Ĭurrency is explained early, with each match gaining a small amount of XP that can then be spent in the store to purchase new characters, buffs, and super moves. Hairs on the back of the neck begin to rise as the menus are navigated until all the initial worries are confirmed. These D-listers fill the initial roster and although a hardened fan is going to appreciate their inclusion, nobody expects them to be the initial options. A handful of fighters are available from the outset and 90 percent of them are characters nobody has any real interest in playing as. It's the early alarm bell that only leads to more issues. Time to correct the outcome of that AJ vs Undertaker JCB debacle. From there the normal modes that are expected are all present, and a normal introduction would be a quick exhibition match. From the initial loading everything looks promising, it's encouraging to see 2K clearly lean into the more ridiculous side of professional wrestling with a bright menu filled with oversized action figure-esque representations of some of the biggest names in the 'sport'.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |